Everyone gets the same word — except the imposter, who only gets a hint. Give one-word clues, then vote.
Pass the phone to
Player
A
2:00
Round 1 · clue 1 of 6
A
Player
Say one word about the secret word. Not too obvious. Not too vague.
Turn order
A
Vote 1 of 4
Andy
Who do you think is the imposter?
The imposter was
Caught!
The word was —
Scores
Round 1 of 3.
Winner
A
Player
0points
Two teams
Tap a name to swap them over.
Each team needs at least two players.
Game options
Pick your packs, then you're away.
90s
12
One title a turn. One point for getting it.
Team A
Player
You act it out — no talking, no sounds, no pointing at things in the room. Your team shouts guesses.
1:30
3words
Films
—
Team A
Got it
+0
—
Game options
Pick your packs, then you're away.
Fewer questions scores more.
Pass the phone to
Player
A
Hold it on your forehead, screen facing everyone else. Ask yes/no questions until you work out who you are.
Turn the phone sideways
Then hold it on your forehead, screen facing everyone else.
0questions
Famous People
—
Player 1
Got it
+0
—
Two teams
Tap a name to swap them over.
Each team needs at least two players.
Game options
Pick your packs, then you're away.
25
Words guessed. Three skips a turn.
Team A
Player
You describe, your team guesses. Say anything except the word itself — no spelling it, no miming, no sound effects.
0:45
0guessed
Everyday Objects
—
Team A
Time up
+0
—
How to play Imposter
The point
Everyone gets the same secret word — everyone except the imposter, who only sees a one-word hint. The imposter has to blend in. Everyone else has to work out who's faking.
How it works
Pass the phone round. Everyone taps the card to see their word in private, then taps again to hide it.
Take turns saying one word about the secret word.
Too obvious and you've handed it to the imposter. Too vague and everyone thinks it's you.
Go round a couple of times — put the timer on if your lot waffle — then argue about it, then vote.
The hint
The imposter's hint points at a crowd, never at the answer. Ocean or Villain narrows it down without naming it — enough to bluff with, nowhere near enough to be sure. An imposter who sounds certain is usually guessing.
Two imposters
With 6 players or more you can deal two. They don't know each other — so an imposter can spend the whole round hunting someone who was on their side.
The vote
Everyone votes, imposters included — an imposter voting to shift the heat is fair play. Most votes gets accused.
Level vote? It's a hung vote: nobody is accused and the imposter walks.
Points
Every vote is worth 2 points to somebody.
You vote for an imposter — you get the 2
You vote for a crew member — the imposter gets the 2
With two imposters, a vote that misses both of them pays each imposter 2 — so a badly-read round is expensive.
So you score for your own read even if the table gets it wrong, and an imposter still scores for everyone they fooled even when they get caught. An imposter's own vote earns them nothing — they are paid for fooling people, not for voting.
Rounds and winning
A round is one go each — the game keeps dealing until every player has been the imposter, and nobody gets the role twice until everybody has had it once.
Set the match to 1, 3 or 5 full rounds. Whoever is ahead when the last one closes wins. Level at the top? Nobody wins yet — you play another round until somebody is clear.
And it can always carry on: at the end you can take Play another round instead of the winner screen, and every score stays where it is.
Worth knowing
Go early and you have nothing to copy. Go last every single time and people notice.
A clue that would fit almost anything is the loudest tell there is.
Imposter: pick a clue you can explain afterwards. You will be asked.
Leave the game?
The scores go with it — everyone would be starting again from nothing.
Settings
How to play Charades
The point
Act out one title while your team shouts guesses. No talking, no sounds, no pointing at things in the room.
How it works
Take the phone, look at your title, hide the screen.
Act it out. The screen tells you how many words it is — hold that many fingers up so your team knows what they're chasing.
They shout guesses. When they land it, tap Got it.
Nobody getting it? Give up ends the turn and shows everyone the title.
One title a turn. Teams take it in turns, and both get the same number of goes.
The signals
Worth knowing — they're the same wherever you play:
Film — crank an old film camera
TV show — draw a rectangle in the air
How many words — hold up that many fingers
Which word — fingers again, then act just that one
How many syllables — fingers laid on your forearm
Sounds like — cup a hand behind your ear
Close — keep going — wave both hands towards you
Not allowed
No talking and no mouthing the words. No sound effects. And no pointing at a real thing in the room to stand for a word — you cannot point at the telly for TV. Nothing in the app stops you, so it is on the room to call it.
Points
One point for every title your team gets. Nothing if the clock beats you or you give up.
Winning
First team to the target wins — and both teams always get the same number of goes, so nobody wins on a half-finished round. Set the turn length before you start: 30 seconds is frantic, 90 gives you room to build something.
Worth knowing
Signal the word count first. A team that knows it is chasing four words stops shouting one.
Act the easiest word in the title first — one right word usually drags the rest out.
If a mime is not landing, drop it and try another angle. Repeating it louder never works.
How to play Who Am I?
The point
A name goes on your forehead and everyone can see it except you. Ask yes/no questions until you work out who you are.
How it works
Hold the phone against your forehead, screen facing everyone else.
Ask a question anyone can answer with yes or no — am I real? am I British? am I a footballer?
The group taps Yes or No. A no and you carry on asking. A yes and the phone moves on to the next player — you pick the same name back up on your next go, questions and all.
So a lucky guess costs you the phone. Ask the questions you expect a no to and you keep the floor.
When you think you know, say it out loud and they tap Got it.
Truly stuck? Give up ends your turn and shows the name. It scores nothing.
Points
The fewer questions you need, the more you score.
5 questions or fewer — 5 points
6 to 10 — 3 points
11 or more — 2 points
Gave up — nothing
A round is one go each. Nobody wins mid-round — everyone gets their turn before the game can end.
If the screen will not turn
The game asks you to hold the phone sideways. If your phone has rotation locked it offers Play in portrait instead — and you can make that the default in Settings.
Worth knowing
Open wide, then narrow: am I real, am I alive, then a job. Guessing a name early wastes your turn.
A no is worth more than a yes here — it tells you something and you keep asking.
Everyone else: answer honestly and do not hint. Half the fun is watching someone circle it.
How to play Describe It
The point
Two teams. One person describes the word on screen, their own team shouts guesses. Get through as many as you can before the clock runs out.
How it works
The describer holds the phone so only they can see the word.
Describe it any way you like — except saying the word, any part of it, or spelling it.
Someone on your team says it? Tap Got it and the next word appears.
Stuck? Tap Skip. You get three a turn, and a skip costs nothing but the seconds it burns.
Time up, the phone goes to the other team.
Not allowed
No miming, no gestures, no sound effects, and no "rhymes with". Talking only — that is what makes it different from Charades.
Said the word by accident? Own up and tap Skip. Nothing in the app is watching, so the game is only as honest as the room.
Points
1 point per word your team guesses. Skips and misses score nothing.
At the end of your turn you will see the ones you skipped or ran out of time on — worth a look, because they go back in the pile for later turns.
Winning
First team to the target wins — and both teams always get the same number of goes, so nobody wins on a half-finished round. Pick the turn length and the target before you start; a longer clock suits a big group.
Worth knowing
Say what it does or where you would find it before you reach for what it looks like.
If your team is stuck, skip it. Two wasted words cost more than one skip.
Short sentences beat long ones. They cannot guess while you are still talking.